![]() ![]() ![]() It’s a good idea to check defense and resistance stats before you attack, so you know whether to use physical or magic attacks. Pressing the right trigger will display information on every unit on the field, which you can customize while holding the trigger. That’s especially important with named enemies, who tend to have unique equipment and abilities. While hovering over an enemy, you can press X to examine their skills and weapons. Pressing the left trigger or hovering over enemies shows their attack ranges, which will keep you from walking into danger. Know your enemyīefore you charge into battle, you should know what you’re up against. Griffin Knights (the default advanced class for Chloe) have a skill called Clear the Way that removes the movement penalty from adjacent tiles, so keeping one nearby will make it easier to navigate special terrain. Some agile foes are basically impossible to hit on special terrain, so it’s worth slowing your advance to draw them out of hiding. Just as important as positioning your units on special terrain is making sure enemies can’t do the same. Standing on one of these tiles grants a huge boost to the avoidance stat, which can be the difference between victory and defeat for some units. One of the first things Fire Emblem Engage teaches you is certain types of terrain provide buffs, but it’s easy to underestimate how important it is later in the game. In the Item menu, you can even switch to the most advantageous weapon before waiting to make this tactic more effective. Look for opportunities to place units with high defense or resistance in front of squishier allies, or use units with high damage to perform deadly counterattacks. You can also use characters to bait out attacks. ![]() Positioning units to take advantage of skills is one of the most important parts of combat. Placing these units strategically before attacking will make your whole army more effective. For example, Merrin’s Knightly Escort increases adjacent female allies’ chances to hit and avoid attacks, and Timerra’s Racket of Solm reduces the critical hit chance of nearby enemies. Every unit has at least one passive skill, and many help allies in battle. You won’t be able able to get in range and attack every single turn, but there are a few ways to ensure no turn is wasted. Even the best spear user will be at a disadvantage against an axe-wielding foe, so using even a weaker sword to inflict Break is usually a good idea. It’s also a good idea to bring multiple weapon types if you have the proficiency for them. Ranged weapons tend to have lower base damage, but they’re crucial to bring along in case you can’t get within reach of your opponent. Ranged and melee damage aren’t calculated differently, so if you use a ranged weapon you have proficiency with, it will still be effective. Most characters in Fire Emblem Engage start with basic melee weapons, but you can find ranged weapons in battle or buy them from the Somniel pretty early on. It’s just as important to stay out of range of enemies who have advantage over you as it is to exploit your own advantages. Keep in mind that this all works against your units as well. Breaking enemies opens them up for multiple counterattacks. ![]()
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